![]() The weapons themselves could, in my opinion, have a little more to them. However, it's still a good thing to keep in mind for strategy for modes like Lunatic and Lunatic+. I will admit, on Normal and a bit on Hard, the weapon triangle was just non-existent because of the easier difficulty level, and because of how easy it can be to build up OP units. It's pretty much rock, paper, scissors easy to remember, and only a bit complicated. As a young beginner who was only introduced by her bro after watching him play so many times, that's what it felt like. But hey, it's different for everyone, depending on when you started playing FE. From what I've seen, Normal was too easy, Hard was too hard for some, and Lunatic. I had no trouble with Classic, but honestly, the transitions between Normal, Hard, and Lunatic and Lunatic+ was a bit far fetched (for me, anyway). The difficulty levels in Awakening threw me off more than once. To continue publishing, please remove it or upload a different image. Oops! This image does not follow our content guidelines. The animations were cool (no feet though), and the overall layout of the system (i.e character profiles, maps, etc.) was nicely done. Here's the Awakening Review requested by Snivygirl25 ! (Finally)įor its time, Awakening was actually pretty stellar.
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